Three temple maidens are running for their lives. The bandits have suddenly sprung from their hiding among the mountain pass to ambush the maidens’ caravan. As the temple maiden’s security is quickly being killed all around them, each knows that at least one of them must survive to get to the Dream Oracle. They must warn her of a Supreme Overlord named Kronos. The temple maidens have information that Kronos plans to kill the Dream Oracle and all with her in order to use their powers for conquering the temple maidens’ planets and the universe. Time is running out for the people of Syntaurus and the universe if Kronos can’t be stopped.
NOTHING IS BLACK AND WHITE
Secretly trained, swordsmith Sage Blackwell steps up to run her family’s forge when her father falls ill. Sage desires to help the neglected Aermians but is bound by duty to provide for her own… Until, that is, she’s offered a chance to make a difference.
Sage knows the risks; imprisonment or death, and yet, she’s still willing to take them to protect her family. But when plans unravel, Sage finds herself facing the devils themselves, her sworn enemies, the princes of Aermia.
Tehl Ramses is drowning; crops are being burned, villages pillaged, and citizens are disappearing, leading to a rising rebellion. As crown prince, and acting ruler, Tehl must find a way to crush the rebellion before civil war sweeps through his beloved kingdom. He’ll do whatever is necessary to save his people. Yet, his prisoner is not at all what he expected.
ONE STORY. TWO SIDES. ONE GOAL: SAVE AERMIA.
For the first time in a single ebook collection, enter the world of Briar Hollow, North Carolina, with the first six books of The Jinx Hamilton Mysteries. Set in a fictional town near the Blue Ridge Mountains, Jinx, a former waitress, inherits a store — and more — from her eccentric Aunt Fiona.
The series begins with a sweet “cozy” note in the first novel Witch at Heart, but evolves into a full-blown paranormal urban fantasy. From shapeshifting werecats and ancient Fae to baseball playing ghosts and paramilitary fairy troops, the Jinx Hamilton books have it all.
Listen to what readers have to say about Jinx and her world:
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“The Jinx Hamilton Mysteries, are full of surprise, fantasy, and feeling.”
“From the first book, right on through, you feel like you can become friends with each character.”
“Plot twists and new characters keep her work fresh and exciting. Lots of humor and romance. Love the series. Want MORE!!!!”
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If you’re ready for magic, adventure, humor, family, and friendship, come with us to Briar Hollow and beyond in this special boxed ebook collection!
Al Clark is familiar with trouble. It seems conflict follows him. Still, he cannot allow adversity or danger to crush his dreams. Journey with Al and his closest friends as they fight to save a crippled starship, adapt to a new world and keep the settlement from disaster. A story of colonization that will surprise and delight.
Gaia’s Majesty-Mission Called: Women in Power is the first book in the Gaia’s Majesty Trilogy. It opens in the present day in a real world context. A fantasy element is revealed when we learn about a hidden population which has a mission of great importance for our future.
Wisely Gaia reserved a gifted population of women dedicated to safeguarding the future of humankind and Earth. The women called Progenitors lived in the sea and could transform to live on the land if they chose. Some of them came to land to form families and called themselves Primals. Among them were a defense force of women called the Andromeda. Collectively these people were called Tethyans.
Gaia foresaw a definitive epoch which is now upon us. Our planet is enveloped in environmental and social crises. Unless humankind serves as stewards for Earth and ourselves we may live on a despoiled planet as people held in bondage by a wealthy class of plutocrats. The empowerment of women holds the key to our future.
Gaia’s Majesty Trilogy explores if Gaia’s preparations will succeed. Is this story a myth, or like so many myths, does it reside on the cusp of reality?
The first book of the Princelings of the East series introduces us to Princelings George and Fred. Imagine them scurrying around the castle using secret passages, carrying out scientific experiments that occasionally blow up in their faces, or quaffing ale at their favourite tavern.
But there is trouble in their world. They may not use much energy, but when they do, it is usually for important occasions. Energy draining to a halt to ruin the King’s Birthday celebrations is enough to send the king at Castle in the Marsh into a rage, and demand that everyone cease and desist from using it. George’s latest machine is destroyed; their world looks to be falling apart. So who better to go and solve the problem of this energy drain than the Princelings themselves?
Leaving the security of their Castle is a big step into the unknown for these boys, and they soon meet strangers, some of whom are stranger than others. Who to trust? Prince Lupin, so suave and sophisticated, with so many hangers-on fawning at his feet? The businessman, Hugo, who seems so smooth and worldly, yet has an air of deceit about him? The young barkeeper, Victor, always bustling around and never bothering to string a sentence together when three words will do, unless for royalty? And that’s just Fred’s problem, since he has irritatingly lost touch with George in the darkness of the strange tunnel that appeared from nowhere in the corner of their room.
Meanwhile George seems to have been transported to another world, full of hustle, bustle and shining towers. Where, or when, is he? How come these strangers know so much more about his reputation than he does himself? And will he manage to escape being thrown into a dungeon or killed by an assassin?
When Tom accidentally crosses to the Otherworld in search of his missing grandfather, he meets the mysterious woman who has been appearing in his dreams – Vivian, the Lady of the Lake. She tells him he must travel to Avalon and wake King Arthur from his enchanted sleep. Something dark is stalking the old forest and Vivian needs Arthur’s help.
The journey is filled with danger, magic, powerful allies, and an ancient enemy. Tom’s life may never be the same again.
A magical tale for older children and all lovers of Arthurian legend.
On the other side of an interdimensional portal lies the game world of Monster Realm, a place where monsters battle humans, where souls are held captive, and where Tom Hock, also known as, Combat Boy narrowly escaped. Now, he’s home and feeling safe—big mistake.
Tom’s brother, Joey wants to play. He paralyzes Tom with a poison dart and reassembles the fabled monster token to start the game which spreads across San Diego. Now, Joey is the boss. He makes the rules and designs the monsters, but what kind of game will a scatterbrained teen create?
Tom charges through the game’s wacky, twisted, and hazardous levels, alongside a band of misfit gamers and vows to sacrifice his soul to save San Diego. But is that enough to beat the game, and stop Joey from unleashing his master plan of ruling as Lord of Monster Realm forever?
Deep beneath the teeming mass of fans, cosplayers, and gamers visiting San Diego’s Comic Book Convention, a game is underway. The winner is crowned the Multidimensional Game Master, but what kind of game asks players to sign a contract in blood?
Twelve-year-old Tom Hock, professional gamer, is thrilled to get an invitation to play Monster Realm, alongside his brother Joey and a mysterious pro gamer named Dark Pixy. Tom doesn’t take the contract’s blood-stained signatures and strange wording seriously. He should have. The game is a trap, cutting the players’ souls off from their bodies. Only those who win break free.
Battling hordes of monsters, Tom heads toward a confrontation with Tarbarous, the game’s final boss, but the players aren’t alone as they try to escape. Something within the game wants out. If it makes its escape, San Diego won’t host next year’s convention, because San Diego won’t exist.
There has been unrest among the people for over six hundred years. No one recalls what started the fighting, few recall the proper order of events. Everyone feels the effects of the unrest. Short lived queens and weak magic mean that any newcomer is viewed as a rival, that warriors must defend queens they can barely stand in order to protect the common people.
Aren knew when she begged to go that being finished at the palace was dangerous. Every lady is finished at court, no matter her rank or the worth of her title, and it was the opportunity to escape that Aren had been waiting for. Her plan was simple, keep her head down until her eighteenth birthday and then quietly slip away.
Av had spent almost a decade protecting Em, who he knows isn’t good for his family or the people. But she’s the only one who can hold the throne, a landscape magic which has become absolutely necessary for life to continue. Without a queen sitting the throne the land would fail and the common folk would suffer.a With Em on the throne at least, a majority of the people live regular lives.
Despite her best attempts, Aren finds herself in Av’s sights after she takes ill. The warrior’s response to her is an instinctive reaction Aren hadn’t counted on. Aren knows little about warriors, less about magic, and absolutely nothing about the throne.
She should have planned better.